Research
Virtual Reality and Immersive Tools in Education
SchooVR leverages research to ensure its VR tools enhance learning outcomes and align with educational best practices. Collaborating with the Scool of Education, University College Dublin, we pioneer studies on VR’s impact, driving innovation and delivering meaningful, research-backed immersive experiences that transform education.
Latest Research Projects
Explore some of our projects below.
The Alliance4XR EU Project is a collaborative initiative involving 13 partners from eight European countries with the shared objective of harnessing XR (Extended Reality) technologies to revolutionise education, vocational training, and industry-driven learning.
SchooVR has partnered with the UCD School of Education and Queen’s University Belfast to explore innovative applications of Virtual Reality (VR) in education. These collaborations focus on enhancing teacher training, professional learning, and curriculum delivery through immersive technologies.
SchooVR collaborated with UCD School of Education and SCoTENS to design an online course on Immersive Technology in Education. The course provided a platform for teachers and educators to explore the use of immersive technology in optimising teaching and learning, with a focus on Development Education and the Global Goals for Sustainable Development.
The CLASSY Project is European Union Erasmus + initiative aimed at transforming education through the integration of cutting-edge 3D educational platforms. This project seeks to create immersive, interactive, and engaging learning environments that address diverse educational needs while leveraging the latest advancements in technology.
This innovative study explores a cyclical professional learning model connecting three key stakeholders in Initial Teacher Education (ITE): university educators (UEs), student teachers (STs), and co-operating teachers (CTs). The model leverages SchooVR to empower student teachers as digital learning leaders through a structured mentoring process.
Research papers
Learn about research in this space.
Augmented Reality as an Educational Tool
S. Kumar (2024) – Details how AR technology enhances student engagement and learning outcomes across subjects.